Rechtes
Minecrafter
Hey ich habe gestern Abend "Jobs" Plugin Konfiguriert.
Soweit war alles in Ordnung, bis ich den Server gestartet habe.
Ich dachte mir ich Versuchs 2 bis 3 mal um zu gucken,
ob es ein wenig anders Funktioniert,
bevor ich es hier Anfrage.
Funktioniert aber nicht :/
Kann mir da jemand helfen ?
Der Fehler
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/46753_418125924928973_1975379465_n.png
Der Code
Soweit war alles in Ordnung, bis ich den Server gestartet habe.
Ich dachte mir ich Versuchs 2 bis 3 mal um zu gucken,
ob es ein wenig anders Funktioniert,
bevor ich es hier Anfrage.
Funktioniert aber nicht :/
Kann mir da jemand helfen ?
Der Fehler
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/46753_418125924928973_1975379465_n.png
Der Code
Code:
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
Jobs:
# must be one word
Woodcutter:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a jobs class
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 10.0
# base experience
experience: 10.0
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
Trader:
fullname: Trader
shortname: T
ChatColour: GREEN
chat-display: full
#max-level: 100
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.25)^(joblevel-1))
experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
Break:
STONE:
income: 0.2
experience: 0.5
COAL_ORE:
income: 0.3
experience: 0.6
REDSTONE_ORE:
income: 0.3
experience: 0.6
IRON_ORE:
income: 0.8
experience: 1.0
GOLD_ORE:
income: 1.0
experience: 2.0
LAPIS_ORE:
income: 1.0
experience: 2.0
DIAMOND_ORE:
income: 2.0
experience: 4.0
OBSIDIAN:
income: 0.5
experience: 2.0
MOSSY_COBBLESTONE:
income: 0.0
experience: 0.0
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 0.0
experience: 0.0
GRAVEL:
income: 0.0
experience: 1.0
SAND:
income: 0.0
experience: 1.0
CLAY:
income: 2.0
experience: 2.0
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
Knight:
fullname: Knight
shortname: K
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.2
experience: 0.5
Cow:
income: 0.2
experience: 0.5
Pig:
income: 0.2
experience: 0.5
Sheep:
income: 0.2
experience: 0.5
Wolf:
income: 0.2
experience: 0.5
Creeper:
income: 0.5
experience: 1.0
Skeleton:
income: 0.5
experience: 1.0
Spider:
income: 0.5
experience: 1.0
Zombie:
income: 0.5
experience: 1.0
Player:
income: 5.0
experience: 7.5
custom-kill:
Robber:
income: 10.0
experience: 10.0
Assassin:
income: 5.0
experience: 5.0
Robber:
fullname: Robber
shortname: R
ChatColour: DARK_GREY
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.2
experience: 0.5
Cow:
income: 0.2
experience: 0.5
Pig:
income: 0.2
experience: 0.5
Sheep:
income: 0.2
experience: 0.5
Wolf:
income: 0.2
experience: 0.5
Creeper:
income: 0.5
experience: 1.0
Skeleton:
income: 0.5
experience: 1.0
Spider:
income: 0.5
experience: 1.0
Zombie:
income: 0.5
experience: 1.0
Player:
income: 5.0
experience: 7.5
custom-kill:
Knight:
income: 10.0
experience: 10.0
Assassin:
income: 5.0
experience: 5.0
Trader:
income: 5.0
experience: 5.0
Assassin:
fullname: Assassin
shortname: A
ChatColour: Black
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.2
experience: 0.5
Cow:
income: 0.2
experience: 0.5
Pig:
income: 0.2
experience: 0.5
Sheep:
income: 0.2
experience: 0.5
Wolf:
income: 0.2
experience: 0.5
Creeper:
income: 0.5
experience: 1.0
Skeleton:
income: 0.5
experience: 1.0
Spider:
income: 0.5
experience: 1.0
Zombie:
income: 0.5
experience: 1.0
Player:
income: 5.0
experience: 7.5
custom-kill:
Robber:
income: 10.0
experience: 10.0
Knight:
income: 10.0
experience: 5.0