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Jobs

Rechtes

Minecrafter
Registriert
17 Januar 2013
Beiträge
28
Diamanten
0
Minecraft
Bloodsbro,Rechtes
Hey ich habe gestern Abend "Jobs" Plugin Konfiguriert.
Soweit war alles in Ordnung, bis ich den Server gestartet habe.
Ich dachte mir ich Versuchs 2 bis 3 mal um zu gucken,
ob es ein wenig anders Funktioniert,
bevor ich es hier Anfrage.
Funktioniert aber nicht :/
Kann mir da jemand helfen ?

Der Fehler

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/46753_418125924928973_1975379465_n.png

Der Code


Code:
# Jobs configuration.
# 
# Stores information about each job.
# 
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs:
  # must be one word
  Woodcutter:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Woodcutter
    # Shortened version of the name of the job. Used as a prefix when the user has more 
    # than 1 job
    shortname: W
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: GREEN
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    #max-level: 10
    # [OPTIONAL] - the maximum number of users on the server that can have this job at 
    # any one time (includes offline players).
    #slots: 1
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    #   baseincome - the income for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
     # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    # 
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    #   Chicken
    #   Cow
    #   Pig
    #   Sheep
    #   Wolf
    #   Creeper
    #   Giant
    #   Skeleton
    #   Spider
    #   Zombie
    #   PigZombie
    #   Squid
    #   Ghast
    #   Player
    #   Slime
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    # 
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
      # block name/id (with optional sub-type)
      LOG:
        # base income
        income: 5.0
        # base experience
        experience: 5.0
    # payment for placing a block
    Place:
      SAPLING: 
        income: 1.0
        experience: 1.0
      WOOD: 
        income: 2.0
        experience: 2.0
    # killing a mob
    Kill:
      # mob name
      Player:
        # base income
        income: 7.5
        # base experience
        experience: 7.5
    # killing a jobs class
    custom-kill:
      # full name of the jobs class
      Woodcutter:
        # base income
        income: 10.0
        # base experience
        experience: 10.0
    # permissions granted for joining class
    permissions:
      # example node
      aaaaaatest.node:
        # true to give, false to revoke
        value: true
        # minimum level needed to grant permission.  Use 0 for all levels
        level: 0
      aaaaaatest.node2:
        value: true
        # Permission granted when reaching level 10
        level: 10
  Trader:
    fullname: Trader
    shortname: T
    ChatColour: GREEN
    chat-display: full
    #max-level: 100
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((0.25)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    Break:
      STONE:
        income: 0.2
        experience: 0.5
      COAL_ORE:
        income: 0.3
        experience: 0.6
      REDSTONE_ORE:
        income: 0.3
        experience: 0.6
      IRON_ORE: 
        income: 0.8
        experience: 1.0
      GOLD_ORE:
        income: 1.0
        experience: 2.0
      LAPIS_ORE:
        income: 1.0
        experience: 2.0
      DIAMOND_ORE:
        income: 2.0
        experience: 4.0
      OBSIDIAN: 
        income: 0.5
        experience: 2.0
      MOSSY_COBBLESTONE:
        income: 0.0
        experience: 0.0
      DIRT:
        income: 2.0
        experience: 2.0
      GRASS:
        income: 0.0
        experience: 0.0
      GRAVEL:
        income: 0.0
        experience: 1.0
      SAND:
        income: 0.0
        experience: 1.0
      CLAY:
        income: 2.0
        experience: 2.0
     CROPS-7:
        income: 4.0
        experience: 4.0
      SUGAR_CANE_BLOCK:
        income: 4.0
        experience: 4.0
  Knight:
    fullname: Knight
    shortname: K
    ChatColour: RED
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Robber:
        income: 10.0
        experience: 10.0
      Assassin:
        income: 5.0
        experience: 5.0
   Robber:
    fullname: Robber
    shortname: R
    ChatColour: DARK_GREY
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Knight:
        income: 10.0
        experience: 10.0
      Assassin:
        income: 5.0
        experience: 5.0
      Trader:
        income: 5.0
        experience: 5.0
   Assassin:
    fullname: Assassin
    shortname: A
    ChatColour: Black
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Robber:
        income: 10.0
        experience: 10.0
      Knight:
        income: 10.0
        experience: 5.0
 
K

Kolola

Guest
So sollte alles gehten.

Code:
# Jobs configuration.
# 
# Stores information about each job.
# 
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.


Jobs:
  # must be one word
   Woodcutter:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Woodcutter
    # Shortened version of the name of the job. Used as a prefix when the user has more 
    # than 1 job
    shortname: W
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: GREEN
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    #max-level: 10
    # [OPTIONAL] - the maximum number of users on the server that can have this job at 
    # any one time (includes offline players).
    #slots: 1
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    #   baseincome - the income for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
     # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    # 
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    #   Chicken
    #   Cow
    #   Pig
    #   Sheep
    #   Wolf
    #   Creeper
    #   Giant
    #   Skeleton
    #   Spider
    #   Zombie
    #   PigZombie
    #   Squid
    #   Ghast
    #   Player
    #   Slime
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    # 
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
      # block name/id (with optional sub-type)
      LOG:
        # base income
        income: 5.0
        # base experience
        experience: 5.0
    # payment for placing a block
    Place:
      SAPLING: 
        income: 1.0
        experience: 1.0
      WOOD: 
        income: 2.0
        experience: 2.0
    # killing a mob
    Kill:
      # mob name
      Player:
        # base income
        income: 7.5
        # base experience
        experience: 7.5
    # killing a jobs class
    custom-kill:
      # full name of the jobs class
      Woodcutter:
        # base income
        income: 10.0
        # base experience
        experience: 10.0
    # permissions granted for joining class
    permissions:
      # example node
      aaaaaatest.node:
        # true to give, false to revoke
        value: true
        # minimum level needed to grant permission.  Use 0 for all levels
        level: 0
      aaaaaatest.node2:
        value: true
        # Permission granted when reaching level 10
        level: 10
   Trader:
    fullname: Trader
    shortname: T
    ChatColour: GREEN
    chat-display: full
    #max-level: 100
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((0.25)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    Break:
      STONE:
        income: 0.2
        experience: 0.5
      COAL_ORE:
        income: 0.3
        experience: 0.6
      REDSTONE_ORE:
        income: 0.3
        experience: 0.6
      IRON_ORE: 
        income: 0.8
        experience: 1.0
      GOLD_ORE:
        income: 1.0
        experience: 2.0
      LAPIS_ORE:
        income: 1.0
        experience: 2.0
      DIAMOND_ORE:
        income: 2.0
        experience: 4.0
      OBSIDIAN: 
        income: 0.5
        experience: 2.0
      MOSSY_COBBLESTONE:
        income: 0.0
        experience: 0.0
      DIRT:
        income: 2.0
        experience: 2.0
      GRASS:
        income: 0.0
        experience: 0.0
      GRAVEL:
        income: 0.0
        experience: 1.0
      SAND:
        income: 0.0
        experience: 1.0
      CLAY:
        income: 2.0
        experience: 2.0
      CROPS-7:
        income: 4.0
        experience: 4.0
      SUGAR_CANE_BLOCK:
        income: 4.0
        experience: 4.0
   Knight:
    fullname: Knight
    shortname: K
    ChatColour: RED
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Robber:
        income: 10.0
        experience: 10.0
      Assassin:
        income: 5.0
        experience: 5.0
   Robber:
    fullname: Robber
    shortname: R
    ChatColour: DARK_GREY
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Knight:
        income: 10.0
        experience: 10.0
      Assassin:
        income: 5.0
        experience: 5.0
      Trader:
        income: 5.0
        experience: 5.0
   Assassin:
    fullname: Assassin
    shortname: A
    ChatColour: Black
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.2
        experience: 0.5
      Cow:
        income: 0.2
        experience: 0.5
      Pig:
        income: 0.2
        experience: 0.5
      Sheep: 
        income: 0.2
        experience: 0.5
      Wolf: 
        income: 0.2
        experience: 0.5
      Creeper: 
        income: 0.5
        experience: 1.0
      Skeleton: 
        income: 0.5
        experience: 1.0
      Spider:
        income: 0.5
        experience: 1.0
      Zombie: 
        income: 0.5
        experience: 1.0
      Player:
        income: 5.0
        experience: 7.5
    custom-kill:
      Robber:
        income: 10.0
        experience: 10.0
      Knight:
        income: 10.0
        experience: 5.0

LG Kolola
 
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